Showing posts with label tech: wig styling. Show all posts
Showing posts with label tech: wig styling. Show all posts

Thursday, February 5, 2009

Xaldin wig styling experiment #1

One of the beginning steps to making Xaldin's dreds. Since real dreads are made from wool, there really wasn't anyway to simulate that convincingly with another material. However, since -his- hair isn't realistic at all, other structural bits (various widths of either latex or foam tubing) were needed to convey the movement, loft and volume of his design.

(The end product was many several individual hair pieces that overlapped and latched on to each other. The conclusion was that it was too heavy and slightly too complicated for normal costume usage due to the interior forms...so Saeru will be investigating further to improve...)

Thursday, April 19, 2007

Successful Wig Straigthening Log

Supposedly, only human-hair wigs are meant to be heat-styled, at risk of melting, frizzing or nuking. I found this to be true of cheaper costume wigs, and many normal "high-quality" European wigs.
However, every single wig we've experimented on containing Toyokalon (and comparable Japanese fibers) has held up and taken heat-straightening restyling without any damage to the strands. In order to get the results, I use a regular human-hair ceramic flat iron on setting 1 and clamp down briefly, repeatedly overlapping the heated areas.


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This black wig came with the long back strands perfectly straight already, but for some reason, the mid-length sections were curled inward originally. The editing is shown in the right of the picture.

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Here's a more extreme example. The side bangs here were originally as tightly curled as the back of the wig.
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This is the wig I mutilated for Riku. (The original state is shown below.) Amongst other adjustments, straightening out the waves worked out well, and I still had a thick wig with good lift to spike the right way.
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